Wednesday, July 11, 2007

Counter-Strike: 1.6

             
Counter-Strike (commonly abbreviated to CS) is a tactical FPS which originated from a HalfLife modification by Minh Gooseman Lee and Jess Cliffe, and features real-world weapons. The game has been expanded into a series since its original release, which currently includes Counter-Strike: Condition Zero, Counter-Strike: Source, Counter-Strike: Anthology and Counter-Strike on Xbox.
Counter-Strike pits a team of Counter Terrorists against a team of Terrorists in a series of rounds. Each round is won by either completing the mission objective or eliminating the opposing force. The latest incarnation of the game, Counter-Strike: Source, is based on the Source Engine developed for Half-Life 2.

Popularity:
As of May 2006, Counter-Strike is still the most widely played online first-person shooter in the world. In 2002 there were over 30,000 populated Counter-Strike servers on the Internet(second place was Unreal Tournament with about 9,800). In 2004, GameSpy statistics showed over 85,000 players simultaneously playing Counter-Strike at any point in time, and in 2006, Steam regularly shows over 200,000 players for Counter-Strike (this includes Counter-Strike: Source, Counter-Strike: Condition Zero and Counter-Strike). According to statistics gathered by Valve's content-delivery platform, Steam, these players collectively contribute to over 6.177 billion minutes of playing time each month, as of February 5, 2007, solidifying its position as the most popular online first-person shooter.

Gameplay:
Counter-Strike is a first-person shooter in which players join either the terrorist or counter-terrorist team. Each team attempts to complete their mission objective and/or eliminate the opposing team. Each round starts with the two teams spawning simultaneously, usually at opposite ends of the map from each other. A player can choose to play as one of eight different default character models (four for each side, although Counter-Strike: Condition Zero added two extra models, bringing the total to ten). Each player generally starts with $800 (although this amount can be modified), two magazines of ammunition, a knife, and a pistol: a Heckler & Koch USP .45 Tactical for counter-terrorists, and a GLOCK 18 for terrorists. Players are generally given a few seconds before the round begins (known as "freeze time") to prepare and buy equipment, during which they cannot attack, be attacked, or walk/move. They can return to the buy area within a set amount of time (90 seconds is the default) to buy more equipment (some neutral "buy zones" can be used by both teams). Once the round has ended, surviving players retain their equipment for use in the next round; players who were killed begin the next round with the basic default starting equipment.
Standard monetary bonuses are awarded for winning a round, losing a round, killing an enemy, instructing a hostage to follow, rescuing a hostage or planting the bomb.
The scoreboard displays team scores in addition to statistics for each player:
-name,

-score (kills),

-deaths,

-and ping (in milliseconds).

The scoreboard also indicates whether a player is dead, carrying the bomb (on bomb maps), or is the VIP (on assassination maps), although information on players on the opposing team is hidden from a player until his/her death, as this information can be important. Killed players become "ghosts" for the duration of the round; they cannot change their names until they spawn (come alive) again, text chat cannot be sent to or received from live players; and voice chat can only be received from live players and not sent to them (unless the cvar sv_alltalk is set to 1). Many of the new FY (fun yard; basically team deathmatch) maps allow dead players to communicate with living players. Ghosts are generally able to watch the rest of the round from multiple selectable views, although some servers disable some of these views to prevent dead players from relaying information about living players to their teammates through alternative media (most notably voice in the case of Internet cafes and Voice over IP programs such as TeamSpeak or Ventrilo). This technique, known as "ghosting", is considered cheating in many tactical shooters.

Maps:
The maps in Counter-Strike determine the gameplay and mission objectives. There are three official types of maps in Counter-Strike:

-Hostage rescue maps, identified by "cs" before the name (eg. cs_militia, cs_office), where the counter-terrorist team's objective is to free several non-player characters that are present near the terrorist base

-Bomb defusal maps, identified by "de" before the name, (eg. de_dust, de_aztec), where the terrorist team must try to plant explosives at specific sites in the map and protect it for a set amount of time while the counter-terrorists attempt to defuse it

-Assassination maps, with an "as" prefix, (eg. as_oilrig), in which one member of the counter-terrorist team becomes a VIP, and must be protected from assassination until he reaches an escape zone. This game mode is not present in Counter-Strike: Source.

Weapons:
One of the features of the original incarnations of Counter-Strike was that it did not feature fictional weapons like most games, instead using only existing firearms used the world over by real terrorist groups, counter-terrorist squads, armed forces, and law enforcement officials. The weapons are, however, only semi-realistic: many of them are incorrect in small details such as the caliber of ammunition or in their naming. Others do not operate their firing movement quite as their real-life counterparts do, and many of them are inaccurately 'mirrored', wherein the spent cases are ejected from the wrong side of the weapon. This is attributed to the fact that one of the designers was left-handed, and modeled the weapons being held in the left hand. They were then mirrored to the right side, resulting in these inaccuracies. The Counter-Strike team acknowledges that "not every weapon will be perfectly accurate or realistic".
When early versions of the mod were released, the weapons were presented in the menus with their actual names and manufacturers such as Colt M4A1 and AK-47, but versions from 1.6 on featured fictional manufacturers (and some models) instead, such as "Maverick M4A1" and "CV-47" respectively. However, the internal names used by the console, key bindings and macros were not changed and thus often preserve the original designations; for example, the "Bullpup" (Steyr AUG) is still named "aug" internally, and so is the M4A1.

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